AI Insights · Timothy · December 2022
Top 5 Train Games on iOS in Latin America: Q4 2022 Performance
Discover the performance trends of the top 5 train games on iOS in Latin America during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top train games on iOS in Latin America showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Train Station 2: Steam Empire by Pixel Federation Games saw notable fluctuations in its weekly revenue. Starting at around $594, it experienced a peak in mid-November at approximately $1.1K and ended the quarter at $752. The game’s weekly downloads spiked significantly in late November, reaching 4.9K, and maintained strong numbers through December, ending the quarter with 3.1K downloads. Active users increased dramatically from around 4.8K in late September to 11.8K by the year's end.
Thomas & Friends: Go Go Thomas from Budge Studios maintained a relatively stable weekly revenue, fluctuating between $348 and $499 throughout the quarter. Downloads showed a gradual increase, from around 409 in late September to a peak of 556 in the last week of December. Active users exhibited a slight upward trend, starting at 1.5K and growing to 1.6K by the end of the quarter.
Thomas & Friends Minis also by Budge Studios, recorded consistent weekly revenue, ranging between $316 and $435. Downloads remained steady, with a slight increase towards the end of December, peaking at 512. Active users showed a stable trend, maintaining around 800 users with a slight increase in the final week of December reaching 924.
Thomas & Friends: Magic Tracks from Budge Studios saw its weekly revenue rise steadily from $317 at the start to $440 by the end of the quarter. Downloads followed a similar upward trend, with a notable peak in the last week of December at 632. Active users also increased, starting at 1.3K and ending the quarter at 1.5K.
Idle Train Empire - Idle Games showed a notable increase in weekly revenue towards the end of the quarter, reaching $714 in mid-December before ending at $277. Downloads spiked in late December, peaking at 3.2K before dropping to 922. The game’s active users grew significantly, starting at 481 in late September and peaking at 5.1K in mid-December.
These insights, derived from Sensor Tower, highlight the dynamic performance of train games on the iOS platform in Latin America during Q4 2022. For more detailed analytics and trends, visit Sensor Tower.